The start screen
The main menu
The game mode selection screen
The track selection screen
The character selection screen
Stylised Wisp icons
Stylised character icons
The game HUD
The game HUD showing the Item Transfer game mechanic
The individual race result screen
The team race result screen
The Team Adventure Mode map screen
The Team Adventure Mode narrative screen
The Mod Pods opening screen
The Mod Pods item received screen
The loading screen
I worked as the Lead UI Artist on Team Sonic Racing, the next generation Sonic karting game published by SEGA and developed by Sumo Digital Nottingham, leading a team of two other artists.
The project used in-house engine and tools.
The game uses unique team-based mechanics that created interesting challenges in the UI, especially the HUD as it was necessary to both communicate the player’s unique position and actions and the ones of the teammates, which could affect race actions and events and overall ranking at the end of the race.
PC, PS4, Switch, Xbox One