The Blitz Mode main menu
The card pack inventory
The card library
The deck view screen
The deck editor
The pack opening sequence
The pack opening sequence
The pack opening sequence
The pack opening end summary
The card inspection screen
3D packs look dev target render
Concept for a 3D version of the cards
I worked on Halo Wars 2, specifically on the Blitz game mode, which was developed by a mini team working alongside the main game team, resulting in a very focused and agile setup.
Among the game screens I implemented is the card pack opening screen, arguably one of the most complex of the whole frontend.
The game was developed using Scaleform and a proprietary engine and toolset.
YEAR
2017
PLATFORM
PC, Xbox One
DEVELOPER
Creative Assembly
PUBLISHER
Microsoft