Halo Wars 2

The Blitz Mode main menu

The card pack inventory

The card library

The deck view screen

The deck editor

The pack opening sequence

The pack opening sequence

The pack opening sequence

The pack opening end summary

The card inspection screen

3D packs look dev target render

Concept for a 3D version of the cards

I worked on Halo Wars 2, specifically on the Blitz game mode, which was developed by a mini team working alongside the main game team, resulting in a very focused and agile setup.

Among the game screens I implemented is the card pack opening screen, arguably one of the most complex of the whole frontend.

The game was developed using Scaleform and a proprietary engine and toolset.

YEAR

2017

PLATFORM

PC, Xbox One

DEVELOPER

Creative Assembly

PUBLISHER

Microsoft

/// Paolo Parrucci Portfolio