I created and implemented the preliminary art and 3D elements of the downloadable puzzle game Droplitz.
The main development of the game was tasked for three months to a 6-persons strike team, of which I was the sole artist.
The project was then assigned for completion and polish to a full team, which followed and refined the art style I concepted.
To increase the sense of progression while keeping the file size and number of assets down, I suggested the use of colour based “themes” for the game levels and an adaptive soundtrack that increases in complexity the better the user plays.
PC, PS3 (PSN), Xbox 360 (XBLA)
Blitz Games Studios