I was the Lead UI artist on this PC-only free to play online shooter originally called Hedone. I lead the team, concepted, created and implemented the frontend and HUD of the game.
The game was then published by SOE with the name Bullet Run.
During the project I was tasked to implement new screens and to revise the art style of the existing ones, to fit a new artistic direction.
I was also heavily involved in developing the visual style and branding of the Hedone IP.
The project was powered by the Unreal Engine 3 and Scaleform.