Bullet Run (Hedone)

The main menu

The weapons shop

The taunts shop

The game HUD

The rewards screen

The spectator mode screen

The pause menu

I was the Lead UI artist on this PC-only free to play online shooter originally called Hedone. I lead the team, concepted, created and implemented the frontend and HUD of the game.

The game was then published by SOE with the name Bullet Run.

During the project I was tasked to implement new screens and to revise the art style of the existing ones, to fit a new artistic direction.

I was also heavily involved in developing the visual style and branding of the Hedone IP.

The project was powered by the Unreal Engine 3 and Scaleform.

YEAR

2012

PLATFORM

PC

DEVELOPER

Acony Games

PUBLISHER

SOE

Paolo Parrucci Portfolio